#pragma once

#include "Color.h"

class CMaterial
{
public:
	CColor		color;
	double		diffuse;
	double		specular;
	int			specularExponent;
	CColor		reflection;
	double		reflectionScatter;
	double		transparency;
	CColor		refractionIndex;

	CMaterial(){diffuse=0.0f;specular=0.0f;specularExponent=1;reflection=CColor(0.0f,0.0f,0.0f);reflectionScatter=0.0f;transparency=0.0f;refractionIndex=CColor(1.0f,1.0f,1.0f);};
};
